miércoles, 7 de noviembre de 2007

Links

Centros, Organizaciones y Universidades

- Bauhaus-Universitat, Weimar: http://www.uni-weimar.de/~bimber/research.php- http://www.hitl.washington.edu/projects/shared_space/

- Departmento de Cs. De la Computación de la Universidad de Carolina del Norte, http://www.cs.unc.edu/Research/ProjectIndex/GraphicsImage.html

- Sitio de Realidad aumentada, hosteado por la Universidad Metropolitana de Leeds: http://www.augmented-reality.org/

- The ARVIKA-Consortium, sociedad dedicada al desarrollo del conocimiento de la AR: http://www.arvika.de/www/e/topic3/augmented.php

- Antecedentes de cursos de posgrado con temáticas afines:
http://avm.webs.upv.es/pginer_avm.html


Referencias teóricas y metodológicas

- Recursos online de AR, http://www.hitl.washington.edu/projects/knowledge_base/aug.html

- Referencias de AR, desarrollado por Jim Vallino, Department of Software Engineering, Rochester Institute of Technology:
http://www.se.rit.edu/~jrv/research/ar/

- Estructura y jerarquía en el proceso de imágenes, http://proton.ucting.udg.mx/materias/robotica/r166/r104/r104.htm


Aplicaciones comerciales

- Wearable Computinghttp://about.eyetap.org/fundamentals/mediated.shtml

- Weareble Gear, http://www.wearablegear.com/

- Xybernaut, http://www.xybernaut.com/
Augmented Reality & Computer Augmented Environments, http://www.csl.sony.co.jp/project/ar/ref.html

- Metaio, Augmented solutions, http://www.metaio.com/htdocs/main.php



Experiencias

- Wearcam.org y Fluid: http://wearcam.org/

- Schmidt, R. (1996). Blue Screen TV Studios, http://www.heathcom.no/~robert/blue.htm.

- Schmidt, R. (1996b). Weather Studio 96, http://www.heathcom.no/~robert/blue/vejr96.htm.

- Polhemus Corporation (1996). Polhemus Trackers, http://www.together.com/trackres/ourprod.html.

- KARMA. Knowledge-based Augmented Reality for Maintenance Assistance, http://www1.cs.columbia.edu/graphics/projects/karma/

- Columbia University, Computer Graphics and User Interfaces Lab, http://www1.cs.columbia.edu/graphics/top.html

- Magic Eye Project, http://www.cs.cmu.edu/afs/cs.cmu.edu/user/mue/www/magiceye.html


Realidad virtual

- Jaron Lanier, pionero de VR: http://www.jaronlanier.com/general.html

- Universidad de Columbia, desarrollos de VR: http://www1.cs.columbia.edu/graphics/projects/virtual-worlds.html

- Z-Key: A New Method for Creating Virtual Reality, http://www.cs.cmu.edu/afs/cs/project/stereo-machine/www/z-key.html
http://computer.howstuffworks.com/augmented-reality.htm, consultada el 7/nov/2007, actualmente en línea.
http://www.cs.unc.edu/~raskar, consultada el 7/nov/2007, actualmente en línea.
http://www.cs.unc.edu/~raskar/Office/, consultada el 7/nov/2007, actualmente en línea.
http://science.howstuffworks.com/framed.htm?parent=invisibility-cloak.htm&url=http://www.augmented-reality.org/, consultada el 7/nov/2007, actualmente en línea.

martes, 6 de noviembre de 2007

Recursos, bibliografía y demás

Estimados, a continuación se enumeran los recursos bibliográficos que citan la problemática de la realidad aumentada y la realidad virtual. Se puede editar agregando en el listado alfabético aquellas obras que consideremos de interés y que mencionen la temática.

Cada uno de los recursos está escrito en formato de publicación, con lo cual se pueden utilizar para referenciar los papers. Cuando editemos la misma, agregando un texto nuevo, sería bueno respetar ese orden para poder usarlo de la manera correcta cuando lo querramos referenciar.

A su vez, se van a encontrar con un asterisco (*) en cada una de las obras que tenemos el libro para compartir con el equipo.

El listado es el siguiente:

- Adelstein, B. D., E. R. Johnston, et al. (1992). A Testbed for Characterizing Dynamic Response of Virtual Environment Spatial Sensors. Proceedings of 5th Annual Symposium on User Interface Software and Technology . Monterey, CA: 15-21.
- Ahlers, K., D. Breen, et al. (1994). An Augmented Vision system for Industrial Applications. Munich, Germany, European Computer Industry Research Center (ECRC).
- Ahlers, K. H., A. Kramer, et al. (1995). Distributed Augmented Reality for Collaborative Design Applications. Munich, Germany, European Computer Industry Research Center.
- Aukstakalnis, S. and D. Blatner (1992). Silicon Mirage - The Art and Science of Virtual Reality. Berkeley, CA, Peachpit Press.
- Azarbayejani, A., T. Starner, et al. (1993). "Visually Controlled Graphics." IEEE Transactions on Pattern Analysis and Machine Intelligence 15 (6): 602-605.
- Azuma, R. (1993). "Tracking Requirements for Augmented Reality." Communications of the ACM 36 (7): 50-51.
- Azuma, R. (1995). SIGGRAPH '95 Course Notes: A Survey of Augmented Reality. Los Angeles, Association for Computing Machinery.
- Azuma, R. and G. Bishop (1994). Improving static and dynamic registration in an optical see-through hmd. Proceedings SIGGRAPH '94 : 197-204.
- Bajura, M. and U. Neumann (1995). "Dynamic Registration Correction in Video-Based Augmented Reality Systems." IEEE Computer Graphics and Applications 15 (5): 52-60.
- Barrett, E. B., M. H. Brill, et al. (1992). Invariant Linear Methods in Photogrammetry and Model-Matching. Geometric Invariance in Computer Vision . J. L. Mundy and A. Zisserman. Cambridge, MA, The MIT Press: 277-292.
- Bauman, Z. (2000). "Modenidad Líquida", Fondo de cultura Económica, Buenos Aires. (*)
- Betting, F., J. Feldmar, et al. (1995). A New Framework for Fusing Stereo Images with Volumetric Medical Images. Proceedings of Computer Vision, Virtual Reality, and Robotics in Medicine '95 . Nice, France, Springer-Verlag: 30-39.
- Bowman, D. A., Kruijff, E., LaViola, J.J., Poupyrev, I., 3D User Interfaces. Theory and practice, Ed. Addison-Wesley, 2005- Barfield, W., Caudell, T., Fundamentals of Wearable Computers and Augmented Reality, Lawrence Erlbaum Assoc Inc., 2000
- Breen, D. E., E. Rose, et al. (1995). Interactive Occlusion and Collision of Real and Virtual Objects in Augmented Reality. Munich, Germany, European Computer Industry Research Center.
- Caudell, T. P. (1994). Introduction to Augmented Reality. SPIE Proceedings Vol. 2351: Telemanipulator and Telepresence Technologies .
- de Kerckhove, D. (1999): La piel de la cultura: Investigando la nueva realidad electrónica, Barcelona, Gedisa.
- Drascic, D., J. J. Grodski, et al. (1993). ARGOS: A Display System for Augmenting Reality. Proceedings of InterCHI 93 Conference on Human Factors in Computing Systems . Amsterdam: 521.
- Durlach, N. I. and A. S. Mavor , Eds. (1995). Virtual Reality: Scientific and Techological Challenges. Washington, D.C., National Academy Press.
- Echeverría, J (1999): Los señores del. aire: Telépolis y el Tercer Mundo, Barcelona : Destino.
- Faugeras, O. D. (1992). What can be seen in three dimensions with an uncalibrated stereo rig?. Proceedings of Second Euopean Conference on Computer Vision : 563-578.
Faugeras, O. D. (1993). Three-Dimensional Computer Vision: A Geometric Approach. Cambridge, MA, The MIT Press.
- Feiner, S., B. MacIntyre, et al. (1993). Windows on the World: 2D Windows for 3D Augmented Reality. Proceedings of ACM Symposium on User Interface Software and Technology . Atlanta, GA, Association for Computing Machinery: 145-155.
- Feiner, S., B. MacIntyre, et al. (1993). "Knowledge-Based Augmented Reality." Communications of the ACM 36 (7): 53-62.
- Foley, J. D., A. van Dam, et al. (1990). Computer Graphics Principles and Practice. Reading, MA, Addison-Wesley Publishing Co.
- Fournier, A., A. S. Gunawan, et al. (1993). Common Illumination between Real and Computer Generated Scenes. Proceedings of Graphics Interface '93 : 254-262.
- Gleicher, M. and A. Witkin (1992). "Through-the-Lens Camera Control." Computer Graphics 26 (2): 331-340.
- Grimson, W. E. L., G. J. Ettinger, et al. (1995). Evaluating and Validating an Automated Registration System for Enhanced Reality Visualization in Surgery. Proceedings of Computer Vision, Virtual Reality, and Robotics in Medicine '95 . Nice, France, Springer-Verlag: 3-12.
- Grimson, W. E. L., T. Lozano-Perez, et al. (1994). An Automated Registration Methos for Frameless Stereotaxy, Image Guided Surgery, and Enhanced Reality Visulatization. Proceedings IEEE Conference on Computer Vision and Pattern Recognition : 430-436.
- Guile, J., Augmented Reality , Ed. Lightning Source Inc., 2004
- Hartley, R., R. Gupta, et al. (1992). Stereo from Uncalibrated Cameras. Proceedings IEEE Conference on Computer Vision and Pattern Recognition : 761-764.
- Hartley, R. I. (1994). Projective Reconstruction from Line Correspondences. Proceedings IEEE Conference on Computer Vision and Pattern Recognition : 903-907.
- Hartley, R. I. (1996). A linear method for reconstructing from lines and points. Proceedings IEEE Conference on Computer Vision . Boston: 882-887.
- Jack, K. (1993). Video Demystified: A Handbook for the Digital Engineer. Solana Beach, CA, HighText Publications Inc.
- Jain, A. K. (1989). Fundamentals of Digital Image Processing. Englewood Cliffs, NJ, Prentice Hall.
- Janin, A. L., D. W. Mizell, et al. (1993). Calibration of head-mounted displays for augmented reality applications. Proceedings IEEE Virtual Reality Annual International Symposium '93 . Seattle, WA: 246-255.
- Kim, W. S., P. S. Schenker, et al. (1993). "An Advanced Operator Interface Design with Preview/Predictive Displays for Ground-Controlled Space Telerobotic Servicing." Proceedings of SPIE Vol. 2057: Telemanipulator Technology and Space Telerobotics 2057 : 96-107.
- Koenderink, J. J. and A. J. van Doorn (1991). "Affine Structure from Motion." Journal of the Optical Society of America A 8 (2): 377-385.
- Kung, S. Y., J. S. Taur, et al. (1994). An SVD Approach to Multi-Camera Multi-Target 3-D Motion-Shape Analysis. Proceedings 1994 IEEE International Conference on Image Processing : 573-577.
- Kutulakos, K. N. and J. R. Vallino (1996). "Affine Object Representations for Calibration-Free Augmented Reality." Proceedings of 1996 IEEE Virtual Reality Annual International Symposium : 25-36.
- Kutulakos, K. N. and J. R. Vallino (1996). "Affine Object Representations for Calibration-Free Augmented Reality." Proceedings of ARPA Image Understanding Workshop .
- Kutulakos, K. N. and J. R. Vallino (1996). "Non-Euclidean Object Representations for Calibration-free Video Overlay." Proc. International Workshop on Object Representation for Computer Vision .
- Lorensen, W., H. Cline, et al. (1993). "Enhancing Reality in the Operating Room." Proceedings of the 1993 IEEE Visualization Conference : 410-415.
- Loung, O.-T. and O. D. Faugeras (1996). "The Fundamental Matrix: theory, algorithms, and stability analysis." International Journal of Computer Vision .
- Manhart, P. K., R. J. Malcolm, et al. (1993). 'Augeye': A Compact, Solid Schmidt Relay for Helmet Mounted Displays. Proceedings 1993 IEEE Virtual Reality Annual International Symposium . Seatle, WA: 234-245.
- Mellor, J. P. (1995). Enhanced Reality Visualization in a Surgical Environment. AI Lab . Cambridge, MA, Massachusetts Institute of Technology: 102.
- Mellor, J. P. (1995). Realtime Camera Calibration for Enhanced Reality. Proceedings of Computer Vision, Virtual Reality, and Robotics in Medicine '95 (CVRMed '95) . Nice, France, Springer-Verlag: 471-475.
- Metzger, P. J. (1993). "Adding Reality to the Virtual." Proceedings of the IEEE 1993 Virtual Reality Annual International Symposium : 7-13.
- Milgram, P. (1995). Augmented Reality, http://vered.rose.utoronto.ca/people/anu_dir/papers/atc/atcDND.html.
- Milgram, P. and F. Kishino (1994). "A Taxonomy of Mixed Reality Visual Displays." IEICE Transactions on Information Systems E77-D (12): 1321-1329.
- Milgram, P., H. Takemura, et al. (1994). Augmented Reality: A Class of Displays on the Reality-Virutality Continuum. SPIE Proceedings: Telemanipulator and Telepresence Technologies . H. Das, SPIE. 2351 : 282-292.
- Milgram, P., S. Zhai, et al. (1993). "Applications of Augmented Reality for Human-Robot Communications." Proceedings of 1993 IEEE/RSJ International Conference on Intelligent Robots and Systems : 1467-1476.
- Mundy, J. L. and A. Zisserman (1992). Geometric Invariance in Computer Vision. Cambridge, MA, The MIT Press.
- National Association of Broadcasters (1994). Princeton Electronic Billboard Develops "Virtual Arena" Technology for Television. Washington, DC, National Association of Broadcasters.
- Pyros, G. G. and B. N. Goren (1995). "Desktop Motion Image Processing for Episodic Television." Advanced Imaging 10 (7): 30-34.
- Quéau, P. (1995): Lo virtual. Virtudes y vértigos. Paidós, Barcelona.
- Ravela, S., B. Draper, et al. (1995). Adaptive Tracking and Model Registration Across Distinct Aspects. Proceedings 1995 IEEE/RSJ International Conference on Intelligent Robotics And Systems . Pittsburgh, PA: 174-180.
- Reid, I. D. and D. W. Murray (1993). Tracking foveated corner clusters using affine structure. Proceedings 1993 IEEE International Conference on Computer Vision : 76-83.
- Rosen, J. M., D. R. Laub, et al. (1996). "Virtual Reality and Medicine: From Training Systems to Performing Machines." Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium : 5-13.
- Shashua, A. (1992). Projective Structure from two Uncalibrated Images: Structure from Motion and Recognition. Cambridge, MA, Massachusetts Institute of Technology.
- Shashua, A. (1993). Projective Depth: A Geometric Invariant for 3D Reconstruction from Two Perspective/Orthographic Views and For Visual Recognition. Proceedings 1993 IEEE International Conference on Computer Vision : 583-590.
- Shashua, A. (1994). "Projective Structure from Uncalibrated Images: Structure from Motion and Recognition." IEEE Transactions on Pattern Analysis and Machine Intelligence 16 (8): 778-790.
- Shashua, A. (1994). Trilinearity in visual recognition by alignment. Proceedings of the Third European Conference on Computer Vision : 479-484.
- Shashua, A. (1995). "Algebraic Functions for Recognition." IEEE Transactions on Pattern Analysis and Machine Intelligence 17 (8): 779-789.
- Silicon Graphics Inc. (1992). OpenGL Reference Manual, The Official Reference Document for OpenGL Release 1. Reading, MA, Addison-Wesley Publishing Co.
- Silicon Graphics Inc. (1994). Open Inventor C++ Reference Manual, The Official Reference Document for Open Inventor Release 2. Reading, MA, Addison-Wesley Publishing Co.
Sims, D. (1994). "New Realities in Aircraft Design and Manufacture." IEEE Computer Graphics and Applications 14 (2): 91.
- State, A., D. T. Chen, et al. (1994). "Case Study: Observing a Volume Rendered Fetus within a Pregnant Patient." Proceedings of the 1994 IEEE Visualization Conference : 364-368.
- Szeliski, R. (1996). "Video Mosaics for Virtual Environments." IEEE Computer Graphics and Applications 16 (2): 22-30.
- Tian, T. Y. and M. Shah (1994). A General Approach for Determing 3D Motion and Structure of Multiple Objects from Image Trajectories. Proceedings of the Workshop on Motion of Non-Rigid and Articulated Objects : 110-115.
- Tsai, R. Y. (1987). "A versatile camera calibration technique for high-accuracy 3D machine vision metrology using off-the-shelf TV cameras and lenses." IEEE Transactions of Robotics and Automation RA-3 (4): 323-344.
- Tuceryan, M., D. S. Greer, et al. (1995). "Calibration Requirements and Procedures for a Monitor-Based Augmented Reality System." IEEE Transactions on Visualization and Computer Graphics 1 (3): 255-273.
- Uenohara, M. and T. Kanade (1995). Vision-Based Object Registration for Real-Time Image Overlay. Computer Vision, Virtual Reality and Robotics in Medicine: CVRMed '95 . N. Ayache. Berlin, Springer-Verlag: 14-22.
- Ullman, S. and R. Basri (1991). "Recognition by Linear Combinations of Models." IEEE Transactions on Pattern Analysis and Machine Intelligence 13 (10): 992-1006.
- Urban, E. C. (1995). "The Information Warrior." IEEE Spectrum 32 (11): 66-70.
- Ware, C., K. Arthur, et al. (1993). Fish Tank Virtual Reality. Proceedings of InterCHI 93 Conference on Human Factors in Computing Systems . Amsterdam: 37-42.
- Watt, A. and M. Watt (1992). Advanced Animation and Rendering Techniques: Theory and Practice. New York, NY, ACM Press.
- Welch, R. B. (1978). Perceptual Modification: Adapting to Altered Sensory Environments. New York, Academic Press.
- Whitaker, R. T., C. Crampton, et al. (1995). Object Calibration for Augmented Reality. Munich, European Computer Industry Research Center.
- Wloka, M. M. and B. G. Anderson (1995). Resolving Occlusion in Augmented Reality. Proceedings 1995 Symposium on Interactive 3D Graphics . Monterey, Association for Computing Machinery: 5-12.
- Zikan, K., W. D. Curtis, et al. (1994). "A note on dynamics of human head motions and on predictive filtering of head-set orientations." Proceedings of SPIE Vol. 2351: Telemanipulator and Telepresence Technologies 2351 : 328-336.
- Zisserman, A. and S. J. Maybank (1994). A Case Against Epipolar Geometry. Applications of Invariance in Computer Vision . J. L. Mundy, A. Zisserman and D. Forsyth. Berlin, Germany, Springer-Verlag. 825 : 69-88.
- Zorpette, G. (1994). "An eye-popping summer." IEEE Spectrum 31 (10): 19-22.